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Fatih Küçükkarakurt
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Topics

Two clusters, deliberately: geotechnical numerical modelling, and the practice of building engineering software that can be trusted.

  • 11 articles

    Soil Mechanics

    The fundamentals everything else rests on: classification from grading and plasticity, the Mohr circle, and the arithmetic that has to be right first.

  • 3 articles

    Ground Improvement

    Ground improvement geometry: jet grout column overlap, spacing, verticality tolerance, and what has to be proven before treated ground is relied on in design.

  • 3 articles

    Offshore Wind

    Geotechnics for offshore wind: floating foundation concepts, anchor and mooring systems, cyclic soil response, and structural health monitoring at distance.

  • 12 articles

    Geotechnical FEM

    Finite element modelling for geotechnical problems: element families, plane-strain and axisymmetric idealisation, staged construction and solver behaviour.

  • 7 articles

    Constitutive Models

    Soil constitutive models: linear elasticity, Mohr-Coulomb, Hardening Soil and small-strain stiffness, including the return-mapping details textbooks omit.

  • 7 articles

    Verification

    Verification and validation of engineering software: closed-form benchmarks, tolerance selection, regression suites and what makes a result trustworthy.

  • 3 articles

    Consolidation & Flow

    Groundwater flow and consolidation: Terzaghi and Biot theory, coupled formulations, time integration, drainage boundaries and pore pressure dissipation.

  • 3 articles

    Engineering Software

    Building engineering software engineers can trust: replacing spreadsheets with tested tools, reproducible calculations, versioning and documenting assumptions.

  • 12 articles

    Numerical Methods

    The numerical machinery underneath engineering analysis: sparse direct solvers, Newton iteration, quadrature, conditioning and floating-point behaviour.

  • 6 articles

    Scientific Computing

    The implementation layer beneath engineering analysis: floating-point determinism, memory layout, sparse data structures and the C that carries a solver.

  • 4 articles

    Demoscene

    Demos written in C with no assets at all: every pixel and every audio sample computed at runtime, and the techniques that make that possible offline.

  • 2 articles

    Graphics Programming

    Software rendering with no GPU: signed distance fields, sphere tracing, linear-light framebuffers, bloom over a mip pyramid, tone mapping and dithering.

  • 1 article

    Audio DSP

    Sound synthesised from arithmetic: band-limited oscillators, state variable filters, envelopes and reverb, and the aliasing that decides how they sound.

  • 2 articles

    Systems Programming

    C and C++ close to the machine: memory layout, atomics and thread pools, what the compiler is allowed to assume, and measurements that settle it.

  • 7 articles

    Site Data

    Working with site investigation data: CPT and borehole records, correlations and their limits, automating the path from raw field data to design parameters.

© 2026 Fatih Küçükkarakurt · İzmir, Türkiye

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